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Scripts or your source code is always assigned to a GameObject. So you can’t just place a script in the world like that. Accordingly, you set new C# scripts in your assets (below) as a resource for your project and then you assign them to a GameObject.
This has the simple reason of object orientation in the environment of your game.
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You can’t just place a script in the scene, instead you go to the project-tab, probably downstairs and right-click the asset folder, go to “Create” – “C# Script”
I hope that could help you!
Thank you. I will try if I have a new laptop next week 🙂
You’ll start a script in the assets, not in the hierarchy.