SSD capacity decreases while gaming?
Hello, I bought an SSD and installed Windows on it. Everything's working great so far, but every time I open programs, and especially when I'm playing games, I lose between 5GB and 12GB of SSD capacity. The SSD doesn't have a lot of storage, so this is quickly noticeable. This means that if I have about 75GB of storage left after a reboot, the capacity drops to 62GB when I play games like Minecraft, Cyberpunk 2077, or Dead by Daylight. What's causing this, and how can I fix it?
NO, my RAM isn't filling up, so it shouldn't actually be the paging file. While playing Cyberpunk 2077 on Ultra settings with Discord, Steam, and three Firefox tabs open, I only use about 11GB of RAM (I have 16GB).
That’s probably the exposition file. There are programs that approve despite free RAM outsourcing file. That’s why you shouldn’t turn them off.
But that’s crap, my games launch from the fast NVME SSD, but if then parts of the game are played on my relatively slow SATA Boot SSD, does that make sure the games are slower?
In the end, it’s just a buffer. You can set the M.2 SSD outsourcing file and set a permanently fixed value (or dynamic value)
This has fixed my problem! Apparently, I had to give a maximum value for myself, Windows somehow didn’t realize to assign automatically GB values to the NVME SSD itself. Thank you. Have now set to 16GB maximum and 10GB minimum, the NVME SSD has 1TB, this means not bad. A thousand thanks!
Yeah, so after I stopped it and the game tried to play. I’ll load it up and then crash everything. Something like “Blablabla.exe no longer works”, and then crashes Steam, Discord and everything else. But I’m trying to put it on somehow 10GB or something, yes
Right after moving or after a while? Set the maximum value to 10.240 MB. I’m stable.
I tried to move the outsourcing to the NVME. Then the games are crashed and Steam is right with
nVidia graphics card? Then it could be Shadowplay.
AMD
Hmm… then the software appears to be storing from itself what is on the SSD, can check the out file for security too (RAM usage does not mean that the file is not used at all, background programs can still be stored there).
Interestingly, I’ve always left it on C, Microsoft products aren’t exactly known for being particularly reliable outside the standard. 😂
All right, fix the problem. Displacement file is now on the NVME SD (Drive H). The crashes therefore came that Windows did not manage to assign enough GB to the outsourcing file. So I had to give values myself, now everything goes perfectly and my problem is solved. Thanks anyway!
The outsourcing file should always be on C. I wouldn’t deactivate them, 16 GB are now available for shocking relatively little RAM.
So the outsourcing file function is activated, yes. Should I disable it? I have already tried to move the outsourcing file to my fast NVME SSD (so simply set from running C to drive H), but then there were crashes in games. So, should I disable it completely, or is something broken?
The games store your game status, etc., for example, when you create a Minecraft world, this will be saved and the used space.
Maybe it’s just temporary files that are created by the programs but then they won’t be deleted automatically.
You can find these files when pressing the Windows button + R, insert “%temp%” and enter. You can delete them all manually
I’m sorry, I might have expressed myself wrong: as soon as I close the games, the GB goes up again. Something’s moving on the SSD, I just don’t know what, and why. And the outsourcing file is actually only used when the RAM runs vol, so I don’t think it’s due
Does Steam or any other launcher possibly store game updates? On the RAM or the outsourcing file, it will be no problem.
No, nothing’s going down. I’ve been watching this for a few days. As soon as I open a different X of any program, which does not have an Internet access, the SSD capacity drops. If I close these programs again, the GB goes up again