Programming platformers without experience?
Hello
I've always wanted to program a platformer game. My idea is a combination of GTA 1 and 2, Zelda, and Undertale. But I only have a little experience with Scratch and Tigerjthon. Design and animations aren't a problem.
For the engine, I was thinking of GameMaker. Now for the actual question: How long do you think it will take me to implement this, and does it even make sense for a beginner to tackle such large projects right away?
Thanks for all the answers!
The goal should be a bit too high.Without knowledge in programming languages it will be difficult.In such projects that you think teams are sitting on the 40 people or more.Also the design becomes a wire rope act.I myself can create figures and also buildings,or objects but I think that only the poygon use for a game would eat too much resources. I myself would try Unity3D to find an entry for it and start small.
This definitely requires a lot of time and work. Alone debugging etc. I personally would use the Unreal 5 engine, looks best and is easy with the UI. The question is also why ? Fun or commercial publishing?
Of course I would like to make money, but the main idea is fun.
In a game that is as complex and extensive as GTA or Zelda, there are probably several man years of work in it.
Such games are usually not developed by a person, but by whole teams.
So I think you’ll need years too.
Except what you’re thinking is simpler than I just think.
Of course I don’t want to make it so complex. I mean the old games.
I’d just start learning this in your place. There are, for example, some GameMaker courses on Youtube. Or if that’s not helpful, maybe something on udemy.
After that you will be able to develop small simple games.
And then you can guess very well how warming it will be for you.
I don’t think you’d keep it. Developing and debugging the whole – still alone – is not possible without corresponding knowledge. I would first look for experience with smaller projects and then perhaps consider participating in one of the open game developments. This is easier, and there are other people who might have more experience in the sector.
You’re asking how to build a Porsche. Possibly without KFZ training. But you have a model kit as a basis.
No, such big projects are not realistic. I’ve already seen a good Unity book where you start rolling a bullet down a board. This is only simplified by the fact that Unity takes away a lot of work, namely the actual physical simulation. From there you can become more complex.
When the games get really big, the writing of the story becomes a full time job. So I’d think about your place rather small. Take a look at small phone games and look at how they create a gaming experience without needing huge stories with many details.