Optimize ping?

When I do a test at speedtest.net it shows 10-13ms, but in online games I always get 25-30ms in the TAB. How can I reduce it?

Why is the receive direction at 19ms and the transmit direction then 11 again?

I've already tweaked the LAN adapter myself, adjusted the MTU in the router and in Windows, and used a few other tricks.

Now the question for IT people or professionals: How do I get even lower ping? And if it's "only" 5ms less or 10

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evtldocha
7 months ago

Now the question to the ITlers or professionals how do I get even lower ping? and if it’s “only” 5ms less or 10

Not at all because most of the runtime of an ICMP echo request is created outside your network.

Thomasg
7 months ago

What do you all have with your Ping Wahn? 25-30ms latency is completely fine.

what you could do:

Use Lan instead of Wi-Fi.

Switching to glass fiber, as a rule, has a significantly lower ping.

Otherwise, you don’t have much opportunities to influence that.

LottoOtto99
7 months ago
Reply to  benny6

Because the game doesn’t run on the Speedtest server. Speedtest.net always searches a server close to you, so it’s faster.

Thomasg
7 months ago
Reply to  benny6

either the test is not really meaningful, or they always select the server that is the fastest to reach from your port. And the game servers are usually not so cheap to reach for you.

Thomasg
7 months ago

It’s nice, but there’s nothing to do with networking.

Let’s run a continuous pen on your router and see how much ms this is. About Lan should be a maximum of 1ms. You can possibly influence this value with PC optimization. This, however, is negligible in comparison with the overall latitude.

WiesoNicht42
7 months ago

A classic ping measures the runtime from the IP Stack of your PC, the network, the IP Stack of the respective server and back to your IP Stack.

If you measure the “ping” from a game, the server will be a different one than that from a speed test and thus another (potentially longer) network line and, if necessary, more software in the game. These are, unfortunately, all the factors you cannot “tweaken”.

When sending direction is displayed you do not already measure the round tripp time (travel back and forth). Then this is not a classic ping. Measuring the latency (~ ping) only one direction is more complicated. If we take the measurement is correct, then it can still be that packages run asymmetrically in the network in the transmission and reception direction and thus both directions have different transit times. The difference, because you’re already high. Possibly combined with measurements.

tl.dr You can probably improve little to nothing on this magnitude of latency. (100% can never be said without deep analysis of all the systems involved).

Sparrow75
7 months ago

at dsl is ne latency of 25-30 ms completely in order.

LottoOtto99
7 months ago

Probably not. The ping shows how fast a data packet comes from you to the recipient and back.

You only have limited influence on this.

evtldocha
7 months ago
Reply to  benny6

If it is possible in your opinion, then you seem to know how it is and then don’t ask.