Learning opportunities/resources for Godot C# beginners?

Hey, I wanted to start programming games. I've done a bit of Java before, but nothing in the games direction. I was recommended to work with Godot and, of course, a familiar language like C#. I know C# might not be an immediate starting point, but it's not impossible.

My problem is that content like tutorials, etc., for C# and Godot combined is difficult to find, or rather, there's very little to find. And I think that tutorial videos with C# for Unity, for example, tend to be confusing, since the engines are fundamentally different.

So if you know resources that will help me learn C# in Godot, please write c:
**I know that there is something like nh documentation for C# btw**

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Palladin007
1 year ago

C# is not directly to board but not impossible

Who claims this nonsense?

Much more it is not a good idea to start with video games, especially if there is little for the chosen technology.

Take a good basic book, work out the basics of console programs to simple desktop programs until everything sits and then start with the video games. This may take a few months to years (depending on how fast you are), but so you have the advantage that you don’t need a tutorial anymore, because you have the docue and 2. also know how to read the metadata.

C# is definitely suitable for entry, but it also offers many more difficult functions that are particularly relevant for framework developers or performance-critical things (such as video games). Video games are very complex programs that hide frameworks that up to a certain point very well, but probably have You are quite quick ideas that lead you in directions where you will be quickly overwhelmed. It helps if at least the basics are safe.