Is C# good for game programming?
I wanted to know if I can program games better with C# or if I should do it with Java or C++.
I wanted to know if I can program games better with C# or if I should do it with Java or C++.
Hello, I'm new to programming and I'm currently using Visual Studio 2022 to code a small program. I'm almost done, but when I move the created EXE to my desktop, for example, it no longer works. I would really like to have this feature because I'd like to send this program to friends. Many thanks…
Hello, I'm interested in a programming language that's close to hardware because I'd like to be able to program without restrictions, without using a runtime (like .NET or a JDK with a JRE, for example), but at least with a compiler like GCC. I'm also interested in operating systems like Linux and use Linux myself….
How can I make an object move and the tires move?
Can someone please help me with these tasks? Please, it would be very helpful! ArrayList exercise Exercise 1: Creating classes Create a class “Subject” according to the class diagram shown: Create a class "SubjectOrganizer" as shown in this class diagram: Exercise 2: Constructor Constructor of the “Subject Management” class: – Assign five subjects (favorite subjects)…
I'm relatively new to programming and Unreal Engine, and I'm looking for a way to make the character I'm playing fall faster if I hold down the down button, for example. Another example: I'm jumping with my character, and if I press a button, I'm back on the ground faster than if I don't press…
Hey, I'm currently developing an app where users can post photos. I'm still torn about whether to use Google Cloud or Cloudflare Images to store the images. The prices are almost the same (+/- €2). So I wanted to get some feedback from you guys. But I still have a problem. With Cloudfare, you have…
C# offers very good conditions. There are many (learning) resources and a large community. Various tools to develop explicitly games (e.g. Duality, Flax Engine, MonoGame, Stride, Unity), there are also.
Java is the same at the first mentioned points. However, the bandwidth of existing tools (e.g. jME, libGDX, LWJGL) is smaller. In direct comparison (for example with stride or unity), they are also functionally weaker.
C++ would also be an option (new: there are many learning resources and great tools for game development, e.g. CryEngine, Flax Engine, Unreal Engine). However, I think it is easier to learn C# (or Java). In many game engines (or GD frameworks) that build up on C++, you can also deviate to another language (e.g. AngelScript, C, C#, Lua, …) for the formulation of the logic.
This is a fundamental perspective. It is possible to distinguish more concretely with specific requirements/provisions. For 2D-Indiespiele, for example, all three languages are good and I would really like to be C# or Java. However, if you have higher goals (e.g. a 3D shooter with multiplayer mode), then it would be better to choose the language using an engine that is functionally better adapted to your requirements.
I would rather go with C++ for unreal engine, for example
without ground
I have a c# book at home what I can learn c# is it easier to learn c++ if I can c#?
C# is really good and, in my opinion, easy to learn. The Unity Engine is also perfect for creating games