How do you define tiles in Godot 4.0?
Hello
I'm currently watching this Godot tutorial https://youtu.be/tsPif2sl9x0?si=tNIG12TcWxtGMWqJ and at the 3:03 mark he defined certain tiles, but all of those buttons are no longer available in Godot 4.0. How can I do this in the 4.0 version?
You'll create a TileMap node – go to the Inspector – then to TileSet (where Empty stands) – set up a new tile set – then to the field that's right in front of the tile set in the Inspector….you can set the size of your individual tiles for example – you want a collision query – then you can create one under the "Physics Layer" point….
If this is done – go down to the output, Debug and Co Bar – here then on TileSet – pull your PNG in – to the question of "Atlas" can reply first with "Yes" – under "Select" you can also directly define the CollisionMap for your Tiles
About the selection point TileMap – back to the bottom (debug, output and co bar) – then select your tile and draw it off – sounds all a bite – look at youtubeVideo – keyword – TileMaps in Godot 4