Godot rotations for collectable items (gdscript)?
How can I make it rotate around the y or x axis, for example?
it only rotates in a circle at rotation degrees.
How can I make it rotate around the y or x axis, for example?
it only rotates in a circle at rotation degrees.
The simplest questions I can google are answered incorrectly. According to ChatGPT, Günther Jauch is 65 years old (FALSE) and not only a presenter, but also a pop singer (FALSE). Why can't this thing answer the simplest questions?
Hello, I'm looking for a plugin for WordPress to create a calculator like this: https://www.transporo.de The price for the move should be determined. Or is there an HTML code for this?
I attach the symbol for the lexicon to numerous links: .lexikon { padding-right: 1.5em; background-image: url(../img/icon_lexikon.png); background-repeat: no-repeat; background-position: center right; background-size: 1em 1.2em; /* width height */ } It would be nice to display the title “to the dictionary” when hovering. How does it work?
Good morning Personally, I don't know much about programming, so I have no idea what the problem is. So, I tried to make a text-to-script thing from a YouTube tutorial, or rather, copied it 1:1, and now I'm getting an error where all the lines overlap. Screenshots below. YouTube video: https://www.youtube.com/watch?v=1OOWHB-BOAY
I have a problem with a game Emergency call 112 At the beginning everything worked and at some point I was playing and suddenly it started to flicker and lay and everything
I have a login field with HTML and I want the window to disappear after clicking continue. How can I code this?
you need to define the axis to turn: e.g.
or do you mean in the 2D range – this is of course not possible….you can, however, rotate about x or y “faken” via a corresponding SpriteSheet, which contains the individual images a rotation or via scaling
can’t I turn up to 180 degrees then mirror? so “faken”. I am still in 2D . 3D is too complex
nee – um x or y can’t turn….but you can scal – scaling x from 1 to 0 – and can then work with a flip_h – or you can scal immediately from 1 to -1 (most convenient even go – have never sprinkled)
if you add tween or do the whole thing in the animation player with KeyFrames – then that should look really good