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paaauleee
1 year ago

you need to define the axis to turn: e.g.

rotate(Vector3(1,0,0), 0.5)

or do you mean in the 2D range – this is of course not possible….you can, however, rotate about x or y “faken” via a corresponding SpriteSheet, which contains the individual images a rotation or via scaling

paaauleee
1 year ago
Reply to  Gamer4214

nee – um x or y can’t turn….but you can scal – scaling x from 1 to 0 – and can then work with a flip_h – or you can scal immediately from 1 to -1 (most convenient even go – have never sprinkled)

if you add tween or do the whole thing in the animation player with KeyFrames – then that should look really good