Create a private connection to game servers?
Good Morning,
You're probably familiar with VPNs, which allow you to switch servers from region to region in games, among other things. Is there a way to bypass the lag while still playing on the server in the other region? For example, creating a private connection to the game's server should significantly reduce lag, right?
No, this is not possible. The delay is of a technical and physical nature, so the light pulses with subsequent processing simply need a certain ytime on the other side of the earth.
It may be clear that the network makes certain detours to your target server, but it is not easy to place a fiber optic cable with appropriate technology from your router to the target server.
So you can’t reduce the delay to any wise?
Yes, however, this is practically not feasible and meaningless. If you use a VPN, your signal goes virtually via the server that gives you the VPN option and then to the target server. Since these are sometimes huge routes, there is now a small latency.
If you play normally in a game in a Loby in Oceania, you also have a certain latency
in a VPN a signal always goes away a longer one… what do you mean by “private line”?
A line where no one is on it I
This has no real influence, because the corresponding line has a wide bandwidth and if it were short, you would have a small bandwidth, means lower down and upload rates and not necessarily another latency
that would be a stand line… I guess so. with 500 million € – 1 billion you should expect to do this… many times only 10 million if you only rent a phase somewhere instead of laying your own. Then the game provider would still have to accept traffic from this line…
in short: what you do not want 🙂