Complete content programming language?
Hello,
I wanted to know if there's a complete lexicon or content guide for a programming language. So I don't have to search for everything individually, but have the entire content at my fingertips.
Hello,
I wanted to know if there's a complete lexicon or content guide for a programming language. So I don't have to search for everything individually, but have the entire content at my fingertips.
I'm currently working on a small project in Unity and have encountered the following problem: I'm generating this mesh with Perlin Noises, essentially a mountain landscape. It looks good, but now I'm having a problem with the collider. I'm currently doing this with a polygon collider, where I create the points myself using code: private…
After the click, the program should then take another screenshot and save it to a predefined file path, numbering the screenshots incrementally. The point and screen area should also be customizable. The whole process should be started by clicking a start button. I get the following error message with my current code: java.io.FileNotFoundException: F:\Screenshots\screenshot_1.png (Die…
Can someone help me understand why Latex isn't displaying the umlauts properly? This is a minimal example!
Hello, I'm new to programming and I'm currently using Visual Studio 2022 to code a small program. I'm almost done, but when I move the created EXE to my desktop, for example, it no longer works. I would really like to have this feature because I'd like to send this program to friends. Many thanks…
I already have an account with Cloudz, but I'd like to create a profile. Unfortunately, you can only have one profile with Cloudz, so I'd like to know if you know of any similar websites. Thanks
if (other.tag == "Coin") { coinCounter++; Destroy (other.gameObject); scoreText = "Score: " + coinCounter; Debug.Log ("Score: " + coinCounter); } This is my code and something is wrong with it because I always get this error Assets\scripts\Player.cs(26,21): error CS0029: Cannot implicitly convert type 'string' to 'UnityEngine.UI.Text' can someone help me?
Each noteworthy language has a specification that you often get online or can or must buy.
Examples:
https://docs.oracle.com/javase/specs/
https://isocpp.org/std/the standard
https://www.iso.org/standard/74528.html