Blender; Is there a way to attach all color and texture information to the object?
Hello,
When I create an object in Cycles it can happen that a lot of preparatory work is necessary using the Node editor.
if the object is to be used in another program e.g. Unrela Egnine
What does it need to be exported as so that the texture and color data are not lost?
Yes, there is a way to bind all color and texture information to the object so that they don’t get lost if you want to use the object in another program. You can achieve this by “baking” the textures and colors directly on the object. This process involves converting the material information into image files that can then be applied directly to the object.
To do this in Blender, you can use the Baking process to transfer the textures and colors to the object. To do this, you need to select the desired object, go to the render tab and configure the Baking process there. By selecting the appropriate settings, you can convert the textures and colors into image files and apply them directly to the object.
In this way, all color and texture information will be transferred directly to the object, so that they will remain in other programs without having to reconfigure the materials.
I tried to bake an object yesterday.
The colour information has been lost, the final product was only available in grey and deep.
You know the error and a way of solving it.