Which form of movement is easiest to implement in Unity?
WASD, Android with touch control pad, or VR
Please simply give points from 1 to 10, 10 being the hardest.
We need to virtualize a space and integrate a control system for the movements within it.
WASD: 2 – Very simple, numerous instructions available.
Android with touch control cross: 5 – Something more challenging, but good to do.
VR: 8 – Significantly more complex, requires special knowledge.
WASD is definitely the simplest approach when it comes to fast implementation.